My name is Lucas Renaudie, I am 23 years old, fully fluent in English and French, and currently learning Japanese.
I graduated from McGill University (Montreal) in 2025 with a Bachelor's in Computer Science and Mathematics, where I built a strong foundation in programming (Python, Java, C#) and in math (algebra, calculus, differential equations, probability, graph theory, logic).
I then spent a year at ATI, Université Paris 8, working on 3D softwares like Maya, Unreal Engine and Unity, with a focus on scripting for tool development and gameplay programming. In parallel, I completed a 150-hour Blender course at Gobelins Paris, and I've continued using Blender for personal projects, especially for environment creation and renders.
Since September 2026, I have started my Master of Science and Technology at l'École Polytechnique (EXcin track). I will be learning the fundamentals of computer graphics and animation (OpenGL), machine learning and generative AI, real-time 3D programming (Unreal Engine), and computer vision. I will also be covering topics related to cinema, such as virtual production, filmmaking and cinematography, color science, camera technology and optics.
Below is a selection of my academic and personal projects.
You can also take a look at my resume: English CV
A complex procedural city generation tool for Autodesk Maya with an interactive UI, built in Python (6000+ lines). Users can generate all kinds of environments, including buildings, rain, clouds, snow, grass, etc. Tabs are created at each generation, allowing users to create and modify multiple different layouts at the same time. Also includes a duplicator tool to create copies of generations. Check out the demo video on YouTube by clicking the link below!
My final project at ATI Université Paris 8, titled "Deep Sea" (in collaboration with 2 other students). A 10s Blender animation with 3 scenes, each completely modelled, animated, textured and lit from scratch. Character cloth simulation was done in Marvelous Designer, and post production was done in After Effects. Check out the Blender scenes by downloading the project files below!
A selection of my creations in Blender. Scroll the carousel to the right to see all of my projects, and click any thumbnail to see a larger preview and the description of the project. Once open, you can click the preview image to see it in full screen.
Research and implementation of an AI agent for Reversi (Othello) in Python, using Iterative-Deepening Alpha-Beta Pruning. Features an evaluation function, based on a weighted sum of heuristic values. Implementation of a genetic algorithm to optimize the weights. Usage of pre-move ordering for maximal pruning. Usage of a depth-aware transposition table for state memoization, to avoid redundant computations. Placed 7th out of 150 in the tournament, with 99%+ win rate against real human players!
Creating my first game in Unity, coded in C#. Includes character movement, combat, enemies, traps, animations, sound effects, and multiple game states (pause, game over, victory). Try out the game by clicking below!
Creating my first game in Unreal Engine, using Blueprint visual scripting. Game based in a forest environment (built using Unreal's asset library), with a monster chasing the player, and flashlight mechanics. Includes player movement and health, enemy chase AI, raycasting, gameplay interactions, sound design, game states, menu and game UI. Character sculpted, textured, rigged and posed in Blender, then imported into Unreal. Demo video coming soon!
A challenge to make a Unity game in under a week, coded in C#. Features character and camera movement, enemies and combat, animations, and a UI. Characters are modelled and rigged by hand in Blender. Try out the game by clicking below!
A 1967 Volkswagen Bus modelled entirely in Autodesk Maya.
Features a clean, all-quads topology.
Check out the model by downloading it below!
A full-stack web application that allows users to register and login, as well as create, book, modify, and cancel meetings. Built with PHP, SQL, JavaScript, HTML, CSS and deployed using XAMPP, it features a responsive front-end design adapted for any screen size. Try out the website by clicking below!